![]() This can be clearly seen on the rock islands in the sea in ryoshima coast, as those islands has thicker black borders than anything in the game. ![]() We'll see I guess.ģ)So it is a shader all this time? I thought that wasn't the case since the black borders look rougher than the og model (and sometimes weirdly disappear). To properly make the game run at 60 FPS, you'd also need to remake animations completely (this is what happened with one of the Halo remasters, I think) and probably some other things like cutscenes.ġ) so it's dependant on how it was coded? Does that means clover didn't actually plan this game to get ported and enhanched in the future?Ģ)Huh, I hope it won't be a problem if it's that simple. ![]() If your entire game logic is tied around a framerate of 30, it can break tons of stuff to suddenly make the game run at 60 frames per second, not just physics or animations, it could be anything like events not being registered and breaking your entire playthrough. They are working with PS3 source code AFAIK. Originally posted by Burnout6010:1) Depends on how the original game was coded and how messy said code is. The framerate drop when entering Demon Gates is probably just particle effects slowing down the PS3. More important trees were fully 3D because you would usually only have one of them in the field of view or they were big enough to warrant a 3D model (Agata Forest trees). The small flat trees are just a result of optimisation for the PS2. It would be dumb to double your polycount by having a slightly enlarged black model with flipped normals around your normal model. I'm hoping we can change it through graphic settings for the PC release but we'll see.ģ) The black borders are a shader, most probably. Just to give you an idea, running Dark Souls 1 at 60 FPS halves your jump distance, makes you fall through floors on certain ladders and makes some areas unclimbable.Ģ) Draw distance is probably just a variable, but since you can't change the draw distance on console, then yes, you could say it's hard-coded. Some modder will probably jump in, remove the lock somehow and people will probably be angry against Capcom, but the truth is that it'll be just like with Dark Souls 1 on PC and it absolutely WILL break stuff. It probably is NOT impossible to fix the 30 FPS lock, but I'm assuming the devs don't have the time or money to do it. To properly make the game run at 60 FPS, you'd also need to remake animations completely (this is what happened with one of the Halo remasters, I think) and probably some other things like cutscenes. That's it for now, sorry for asking too much.ġ) Depends on how the original game was coded and how messy said code is. On the ps3, entering the frozen lake and demon gate causes framerate drops, while the latter happens only for a short time. Kinda weird since some trees in agata forest are fully modeled while the others are 2d. How does the black borders of every model of this game works? (another larger model with one-sided black vector in inside of the model?)ĭoes it impact largely on performance so the trees and many objects in the game are 2d?īeen wondering ever since it was released originally. The draw distance isn't a problem since the game does not rely much on it, it's just a bit weird how the draw distance is really close. Is the draw distance hardcoded to the engine and can't be changed? Is it just design choices or to avoid performance issues originally? I know that increasing the framerate can make physics wonky and animations move twice as faster as before, but is it actually a huge hassle to fix those? The kh1.5+2.5 on the ps4 also upgraded to 60 fps, but with more wonky physics, although still playable. I'm not bothered by 30 fps in this game, but seeing the huge complaint about it, this makes me wonder.īy comparison, grezzo succesfully made ocarina of time and majora's mask from 20 to 30 with no issues, but that's pretty small scale. How hard is it to implement higher framerate? I'm no game dev by any means, I just want some explanation to avoid ignorant assumptions easily.
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